A Scant 5 Months Later

Admittedly it’s been a busy 5 months. I try to keep this mostly to a project log, but occasionally real life does intrude. My wife had some complications following the birth of our kiddo, and ended up hospitalized a couple of times. Eventually it was diagnosed that she had a condition where the bottom of her cerebelum was basically poking into the spinal column and blocking flow of CSF fluid. She went through a surgery to correct it… then a second surgery when that one leaked… then finally after 2 months she had to have a shunt installed as apparently she was producing too much CSF fluid. The surgery process began at the beginning of June and as of this last Friday, she’s well enough to go back to being a full time mom. For a while there it was all I could do just to try and keep up with the kiddo, work, and taking care of her, but these days it almost feels back to normal… I mean living through a pandemic normal, but still so much better than a few months ago… so… projects!

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Been a while since last check in

Funny I look back and it’s been a couple months now I think! I’ve been trying to make as much progress as possible in a couple of fronts, so I that’s prevented me from writing all that much. Big news is:

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818’s motor is in!

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Mission VII: Embark to Svalarheima

Picking up in the sadly interrupted due to time constraints last episode, we rejoin our morally ambiguous crew in the middle of a fight in the vault on Bakunin. I’m reordering some of the events here just to make it a bit more cohesive, but the first scene plays out just outside of Pelc Securities with a Haqq woman, a fixer by the name of Izzi. She’s watching as a full on riot has started to break out, outside the security office and she steps inside to talk to her boss, the Chief Executive of noodles (not his actual title). As she walks in she sees that the reception area is covered in blood. Something is terribly amiss, so she sprints for the elevator and confirms with her dronbot, a little rooster looking bot by the name of Muraquib that they have all the authorization passcodes necessary.

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Joan might have snapped.

We join Joan of HVT having just recovered from the med bay after her ill fated encounter with the Tohaa to find yet a new alien threat nearby. This time an invasion of combined army soldiers in a small scouting mission (Recon+). Being the ever faithful (bloodthirsty) Joan of Arc, she was ready to combat the combined army at any time and any place… especially since she brought a Seraph.

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Unfortunately he wasn’t finished in time for the fight because it would have been some good intimidation!

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Mission: Acquisition…

Specifically acquiring all of the OPFOR’s bullets into the Military Order’s faces.

A rough mission for the mighty forces of PanOceania and the Military Orders! We decided to Acquisition as there’s an upcoming local tournament and I hadn’t played it before. My list was an interesting one and in spite of its poor performance (dice and some of my mistakes) I actually really think I like it. Might make some changes and shift a few things around, especially with the order groups, but it seems to have a lot of good tools.

Unfortunately I totally spaced taking photos until about midway through Turn one. Summary: I spaced the Magisters across the board. Order Sgts link went left to try and take high ground. Joan possible link and Xenotracker went right to try and head that direction.

Turn I: Magisters sprint up the board, then use their groups orders to power the missile launcher into the backfield. I try to blast template his link team of Sakiel, Sukeul, and Makaul, but fail miserably and have to stop and hide out. Definitely mistake one, I should have sent the shotgun Magisters instead, I just thought I could do better with a circular template.

We also both forgot about Acquisitions 16” deployment zone. I think that would have made a big difference in that first turn.

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Mission VI: Bakunin – Could it be, we’re after the real plot!?

Well unfortunately for this mission due to some last minute schedule changes we had a much smaller crew than usual. We started with players for Tkazi the Maya star/enforcer of some sort and Sayid the murderous and cloaked assassin. Part way into the mission PC for Kirk Lazarus arrived as well. We still have a couple players that just couldn’t make it last minute: Kotsya the uberhacker, Shadow the devil dog (he came on later, but we had a lot of trouble getting the online connection working), and Executive Noodles the VP of a major sphere firm and lover of Lo Pan’s Noodle Hut. Now officially Executive Noodles (not his real name, but it’s real close to sticking) hasn’t joined the team, but he knows of their existence from their encounter during the motorcycle race. So I mostly played as XO Noodles, and hopefully I pushed his character in a direction the PC is okay with. If not…it was someone else the whoooooole time! 😀

So when last we joined our…morally ambiguous associates, they had just successfully escaped the motorcycle race where the authorities, including a significant contingent of RIOT GRRLs as well as a moderator assault/policing craft, had broken up the festivities after the multiple homicides.

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The team had purchased some equipment, including a heavy surgical enhancement for Sayid which left him completely out of money and in debt to some of the wrong people…and also wounded from the surgical procedure. Poor Ken the space dandy had stormed off after the race when he learned his friend had been killed, and the rest of the team geared up to assault the vault!

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Days of our Knights Part II

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A first in a bit, I actually managed to get a game in on the weekend! It was nice to actually get two games in this week, just wish I’d been able to during the Kurage campaign. Which to me felt too short and far too laced with drama. So today we got a game in to play Supplies. A really fun mission and one I would definitely play again.

For deployment I’ve got two Seraphs yet again, my opponent was kind enough to loan me a BUNCH of models because I forgot to bring my box of Nomads that has drones and TAGs, so today I’ve got an O’Yoroi Seraph as well as Songbae Yaokong (posing as a repeater bot) and a Husong Yaokong posing as a forward observer bot. I also realized I haven’t finished painting my machinist and bot so they get to be an Auxilia today. I made sure the snowy auxilia is my palbot.

Deployment was interesting. We had some really good corridors, but nothing very long. So I posted the sniper on the roof with Lt Fusilier. On the ground was the FO fusilier to ‘hopefully’ claim objectives. With a Seraph on each side, plus the Machinist and palbot spread between Seraphs I was reasonably happy. I just dropped the TO FO Sgts next to objectives so they’d be ready.

My opponent was using Aleph for the first time. I think I’ve only played against Aleph once, so this should be fun. Roger Van Zant as the Aleph HVT observed the proceedings.

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That said… I realized I was facing a bucket full of Aleph Myrmidons…without any MSV… this I realized on the bottom of Turn 1 though, so that’ll be later

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2 Seraphs No Orders

After just having played in an Infinity campaign that was waaay too short (only 4 weeks and work was busy, so I only made two reports). I decided it was high time I started doing more battle reports! This time on my own site! So to catch you up, I played a couple of games now with Military Orders. Here’s my two Kurage Reports:

Episode I: A Lesson in How Not to Use Knights

Episode II: Days of Our Knights

So we embark upon a new mission! Powerpack against the ever capable Jon (Wisekensei) and his cadre of filthy Nomads. Here’s a link to his report as he was quicker than me!

Draining Power Packs

Meanwhile back at PanO local HQ:

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Mission IV – Start your engines! On Bakunin!

[Updated 9/4/18 to make the title match the other ones]

Place ya bets folks!

HS

A few days after heading out of the caravansery the team makes their way to the C3 Circular bound for Svalarheima. That isn’t their final destination though and the team makes their way from the circular to the ever flying Bakunin mothership, currently rocketing its way from C3 to C2 and from there to Varuna. The ship flying at 1 G thrust to maintain gravity aboad ship for the duration of the flight.

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As you approach the lower landing docks of Bakunin, the true scale of the ship finally becomes apparent. The circulars are truly massive ships, but it’s shocking to believe something as big as bakunin can still attach. The three drive columns trail massive jets of superhot plasma, behind the two primary domes. As you get closer you can see the small city that lies beneath each dome… Small is a relative term though as some of the skyscrapers in that dome are over 100 floors…then there’s the Megascrapers close to the city center. Just below the domes and covering the drive columns in an Amoeba like blob are the individual environment modules that the various Bakunin sects call home. As you approach Bakunin a message pops up on your ship.

The message is just voice, no image, which is unusual, but the voice says: “FINALLY! You’re here! Oh man, I can’t wait to meet you guys. Unfortunately I am just super duper busy right now [you hear some very unsettling noises in the background], but see my assistant in Vaudeville! She’ll get you all set up! I sure hope you guys do a great job on this. I was just oh so disappointed when I had to airlock the last crew that failed me! Anyhoo! Have fun! See a show! Get some tail! Get A tail! Welcome to Bakunin! Just remember this old adage and you’ll do just fine: “Man is much like something something something you’re mom”

As the players approach they’re hailed by the Bakunin landing system and Doctor-Pilot-Engineer Aziz (the paranoid paramedic) manages to pull off an excellent roll and neatly dock the as yet unnamed ship to Bakunin. As the docking clamps clip in and the umbilicles connect a happy little Lesser AI named Archie pops up in their AR to welcome them to Bakunin! And also remember we have a no weapons policy!

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Mission II: Paradiso Train Job

So to preface this was our second major game and our first where we had remote players via Roll20. There were a few technical issues starting up, but it went surprisingly well, especially because we had 3 online players and 5 in person players. We’re all still learning the game so there were some slow bits, but for a big group we did get through quite a lot.

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The team assembles before the mission with a few new recruits and a few missing. FNU the paratrooper and Shadow the dogface went out drinking a bit late (well…early… I mean it was 4 AM) and couldn’t be roused for the mission, but Artem a disgraced Tunguskan Securitate, and Dr. Aziz came aboard to assist. Recapping the mission the team needed to secure car 2 of a 6 car train riding on a spur track of the Gernot Multiway behind Combined Army lines. Their contact and a douchebag, Atherton Wingate had informed them of probable antiaircraft turrets and the fact that car 3 appeared to be set up for passengers. The team had set up a hiding place for the ship and were set to burst in from camouflage, flying beside the train in order to stay out of LOS of the turrets.

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As the ship popped out from cover the train team composed of Artem, Ken the space dandy, and Kirk ‘Survive’ Lazarus jumped aboard the speeding monorail train and managed to land on car 2 thanks to a combination of climbing plus and in Ken’s case pure luck.

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Ken and Kirk set up explosives on the train coupling to blow the rear cars off. Artem then managed to get a deployable repeater on board the train and 1337 H@><><0R Kotsya broke into the trains admin software, and gave the team’s hackers super user permissions. Following that part time hacker, full time sniper Sayid set up a firewall to defend the hackers while they were in the admin area. Dr. Pilot Aziz managed to keep the ship mostly upright, and avoided the PanOceania grade anti aircraft turrets range of fire. However the Combined Army had installed a missile turret of their own! As it popped up Dr. Pilot Aziz just barely managed to avoid the missile and Takeshi opened up with the ships defensive guns, obliterating the turret.

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Unfortunately in all the maneuvering the ship suddenly suffered a failure on the port aft thruster making keeping the ship steady and out of range of the turrets that much more difficult. Luckily right around this time, Hans a paratrooper and occasional pilot fell out of his bunk where he’d been sleeping it off. He took the controls from the famed doctor/pilot Aziz, who promptly/probably drunkenly smacked his face into a bulkhead on his way to attempt repairs. Luckily the ‘good’ doctor manages to repair the ship’s port thruster’s systems, so Hans could keep the ship steady and below the train’s turrets. Bursting up from the passenger train car, two fireteams, arrived to challenge the train team in person. The Morat led Unidron teams interrupted to act first levelling a painful volley of combirifle fire at Kirk Lazarus, second team interrupted to come forward and volley more combirifle fire this time at Artem. The team returned fire, leaving one fireteam with a Morat and one heavily damaged Unidron and the other team with two Unidrons and the morat remaining. However then Takeshi levelled the ships HRMC’s at the passenger car and tore the top off the train, dropping the two link teams back into the passenger compartment and staggering them from the fall.

 

The sudden huge damage to the train caused the team on the roof to nearly be shaken off and Ken with his ever so perfect pompadour tumbled into the open passenger car where he spotted two more link teams that were dazed from the HRMC shot as well as one more link team downed completely. Ken managed to toss a smoke grenade then move back into the interior of train car 2, where he spotted the massive machine they were hired to steal alongside a Daturazi Witch Soldier! Kirk Lazarus jumped down into the open topped passenger car and sprinted up to the Daturazi blinding him with a massive slash across the face. In his aggression, he did manage to also slash right into the Combined Army device they’re all trying to steal. The Daturazi retaliated with a point blank blast of Vulkan Shotgun into Kirk’s leg which promptly ignited in a burst of flame. Causing minimal physical damage, but some significant psychological damage. Kirk now appears to believe he is completely immune to fire…that probably won’t come back to bit him later…

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By this point the hackers had broken into more systems and set up a timer on the brakes of the for the rear cars to shut them down just as the coupling explosives fired. When the coupling blew the rear cars of the train rocketed away as their emergency brakes clamped down and tore a hole in the back of car two. The train car shakes violently tossing Ken out the nearby door. He just barely clings on to one of the broken power cables and is basically dragged by the train. Finally the hacker team worked furiously to shut down the forward antiair turret, just as the turret targetted Artem still atop Car 2’s roof and started to spool up and fire the hacker team managed to shut it down.

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Back inside traincar 2, the Daturazi takes another shot at Kirk, doing minimal damage, but keeping the fire going. Artem jumps down and takes a shot at the Daturazi punching a hole in the Witch Soldiers chest, but he stays up. Finally Ken the space dandy manages to pull himself back onto the train, and stylishly flicks out his switchblade comb. He puts one comb through his lucious and greasy pompadour then stabs the Daturazi poisoning him with hair gel and taking him down.

 

Back to the exterior and Doctor Pilot Aziz manages to get the ship over the top of the train car and Hans jumps down to attach the cable couplings. Kotsya hacks into the train cars couplings via the repeater and pops the clamps. Lastly, Takeshi opens up one more time destroying the tracks behind the monorail car. The Combined Army had gotten the rear of the train up and running again as each car of the monorail has its own engine, but they tumbled off the end of the destroyed tracks. Unfortunately destroying the tracks cut power to the monorail’s engine which smashed into the cargo container nearly knocking the ship off course, but Doctor Pilot Aziz gracefully stabilized the ship and managed to keep the cargo container stable.

 

The team examined this Combined Army device they’d been hired to steal while debating about whether or not to deliver it. They managed to glean 4 assets in information and schematics of this device, and after much debate decided to bring it to the rendezvous with Atherton Wingate. After a brief discussion about the damage to the device, where Sayid managed to convince Atherton that it was totally like that when they found it (a piece fell off in the middle of the conversation). The team loaded back up into the ship, now with all of the title and credentials to legally own it. Then Dr. Aziz pivoted the ship 180° and blasted Atherton Wingate with exhaust launching him back and leaving him shaking his fist at the departing team.

 

There’s no way that’ll come back to bite them…