Mission VIII: Svalarheima II Scorcher II

When last we left off our dubiously titled ‘heroes’ they were in the midst of a parlay with a group of Tohaa accompanied by a PanO liason, James Donally and scientist Adela Green. Suddenly the Tohaa seem agitated and start moving with more urgency. Tkazi backs towards the exit as a mighty pano knight comes out asking, “what’s the meaning of this?!” The former Knight of the Holy Sepulchre turned Hexas agent, Markus Suparman marched out to interrogate James Donally as to why his comms just cut out. Tkazi, Shadow, and Kirk have noticed now too. All comms seem to be cut out, including the link to Izzi and Executive Noodles. They’re on their own for the moment. In the mean time Tkazi does a close inspection of the security door. In fact it looks a lot more like an airlock or some sort of quarantine door. He relays this information to the Tohaa and they manage to disable the first lock.

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Mission VII: Embark to Svalarheima

Picking up in the sadly interrupted due to time constraints last episode, we rejoin our morally ambiguous crew in the middle of a fight in the vault on Bakunin. I’m reordering some of the events here just to make it a bit more cohesive, but the first scene plays out just outside of Pelc Securities with a Haqq woman, a fixer by the name of Izzi. She’s watching as a full on riot has started to break out, outside the security office and she steps inside to talk to her boss, the Chief Executive of noodles (not his actual title). As she walks in she sees that the reception area is covered in blood. Something is terribly amiss, so she sprints for the elevator and confirms with her dronbot, a little rooster looking bot by the name of Muraquib that they have all the authorization passcodes necessary.

roosterbot

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Mission V – Finishing the Bakunin Street Race

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We pick up with our intrepid and relatively amoral heroes where we left off. In the midst of a speeding motorcycle race! We had a few drops this game and one new addition, so we’ll see what happens next!

[Skip ahead if you read the last mission report]

For current status it’s a bit complicated. Ken our resident motorcycle racer is a bit behind, but still well within range of their deadly adversary Wislaw Pelc. Just rounding the 2/3rds mark of the track they just sped past Tkazi and Sayid. Sayid had managed a brutal shot against Wislaw Pelc’s body guard and old friend (or perhaps old flame?!) of Ken’s, Miyoshi. Her left leg was blown completely off by Sayid’s massive sniper rifle. Unfortunately for him it jammed and two moderators spotted the muzzle flash. Unfortunately for Tkazi he was pelted by some of the poor woman’s remains and became staggered (vommitting… a good bit) from the effect).

Meanwhile at the starting point of the race Kotsya the UberHacker is busily breaking into Wislaw’s quantranic defenses. Kirk Lazarus is preparing to sabotage the racers on approach the only way he knows how… by shouting “Survive!” and stabbing it.

Down the line at the first few corners a very drunk Dr. Pilot Aziz reminds Shadow the silent DogWarrior that “he’s a really great guy. The best man. Seriously this is some good vodka. Try a bit!…”

[And now the adventure begins!]

I’m going to write the events out of order, but that’s more so we can stick to specific chunks of the party for it to make a bit more sense.

Ken handily beats Wislaw Pelc in the face to face, so it is officially Canon that at this point in the action sequence, we smash cut between sequences and Ken is posed iconically atop his motorcycle just baiting Pelc to push it too far.

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Mission IV – Start your engines! On Bakunin!

[Updated 9/4/18 to make the title match the other ones]

Place ya bets folks!

HS

A few days after heading out of the caravansery the team makes their way to the C3 Circular bound for Svalarheima. That isn’t their final destination though and the team makes their way from the circular to the ever flying Bakunin mothership, currently rocketing its way from C3 to C2 and from there to Varuna. The ship flying at 1 G thrust to maintain gravity aboad ship for the duration of the flight.

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As you approach the lower landing docks of Bakunin, the true scale of the ship finally becomes apparent. The circulars are truly massive ships, but it’s shocking to believe something as big as bakunin can still attach. The three drive columns trail massive jets of superhot plasma, behind the two primary domes. As you get closer you can see the small city that lies beneath each dome… Small is a relative term though as some of the skyscrapers in that dome are over 100 floors…then there’s the Megascrapers close to the city center. Just below the domes and covering the drive columns in an Amoeba like blob are the individual environment modules that the various Bakunin sects call home. As you approach Bakunin a message pops up on your ship.

The message is just voice, no image, which is unusual, but the voice says: “FINALLY! You’re here! Oh man, I can’t wait to meet you guys. Unfortunately I am just super duper busy right now [you hear some very unsettling noises in the background], but see my assistant in Vaudeville! She’ll get you all set up! I sure hope you guys do a great job on this. I was just oh so disappointed when I had to airlock the last crew that failed me! Anyhoo! Have fun! See a show! Get some tail! Get A tail! Welcome to Bakunin! Just remember this old adage and you’ll do just fine: “Man is much like something something something you’re mom”

As the players approach they’re hailed by the Bakunin landing system and Doctor-Pilot-Engineer Aziz (the paranoid paramedic) manages to pull off an excellent roll and neatly dock the as yet unnamed ship to Bakunin. As the docking clamps clip in and the umbilicles connect a happy little Lesser AI named Archie pops up in their AR to welcome them to Bakunin! And also remember we have a no weapons policy!

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