Wow I’ve been slacking on writing stuff! On the plus side I haven’t been slacking on doing stuff! I think probably the biggest change lately is my new obsession with VR and VR kit. I picked up a used HTC Vive and I was instantly hooked. In fact, within a couple of weeks the obsession started taking a darker turn:
VR Racing with a wheel, clutch, shifter… oh it’s so good. It’s like you’re there, you can look through the corner just like you would on the track, and honestly it feels nearly as mentally fatiguing. You don’t quite get the same ‘fear’ moments of approaching a corner too fast, but it’s really really good. Thing is after playing a racing game in VR you can’t really come back.
Funny I look back and it’s been a couple months now I think! I’ve been trying to make as much progress as possible in a couple of fronts, so I that’s prevented me from writing all that much. Big news is:
When last we left off our dubiously titled ‘heroes’ they were in the midst of a parlay with a group of Tohaa accompanied by a PanO liason, James Donally and scientist Adela Green. Suddenly the Tohaa seem agitated and start moving with more urgency. Tkazi backs towards the exit as a mighty pano knight comes out asking, “what’s the meaning of this?!” The former Knight of the Holy Sepulchre turned Hexas agent, Markus Suparman marched out to interrogate James Donally as to why his comms just cut out. Tkazi, Shadow, and Kirk have noticed now too. All comms seem to be cut out, including the link to Izzi and Executive Noodles. They’re on their own for the moment. In the mean time Tkazi does a close inspection of the security door. In fact it looks a lot more like an airlock or some sort of quarantine door. He relays this information to the Tohaa and they manage to disable the first lock.
Picking up in the sadly interrupted due to time constraints last episode, we rejoin our morally ambiguous crew in the middle of a fight in the vault on Bakunin. I’m reordering some of the events here just to make it a bit more cohesive, but the first scene plays out just outside of Pelc Securities with a Haqq woman, a fixer by the name of Izzi. She’s watching as a full on riot has started to break out, outside the security office and she steps inside to talk to her boss, the Chief Executive of noodles (not his actual title). As she walks in she sees that the reception area is covered in blood. Something is terribly amiss, so she sprints for the elevator and confirms with her dronbot, a little rooster looking bot by the name of Muraquib that they have all the authorization passcodes necessary.
The last couple weekends have been really productive on the 818C. With the progress I’ve made lately it feels like I haven’t been doing anything the last year. It’s important to look back a bit though. While I’m on pg 227, I’ve been skipping around a bit so it’s closer to 200 completed pages out of the 700+ page manual
I think I also need to remember just how much work came before this. It wasn’t just install the front suspension, then install the rear suspension. There was a ton of work drilling and riveting the sheet metal panels. There was a ton of work tearing apart the donor car. There was a lot of work getting the pedal box and the steering fitted up. Every part cleaned up, wire brushed, repainted… yeah… I’ve made a lot of progress.
We join Joan of HVT having just recovered from the med bay after her ill fated encounter with the Tohaa to find yet a new alien threat nearby. This time an invasion of combined army soldiers in a small scouting mission (Recon+). Being the ever faithful (bloodthirsty) Joan of Arc, she was ready to combat the combined army at any time and any place… especially since she brought a Seraph.
Specifically acquiring all of the OPFOR’s bullets into the Military Order’s faces.
A rough mission for the mighty forces of PanOceania and the Military Orders! We decided to Acquisition as there’s an upcoming local tournament and I hadn’t played it before. My list was an interesting one and in spite of its poor performance (dice and some of my mistakes) I actually really think I like it. Might make some changes and shift a few things around, especially with the order groups, but it seems to have a lot of good tools.
Unfortunately I totally spaced taking photos until about midway through Turn one. Summary: I spaced the Magisters across the board. Order Sgts link went left to try and take high ground. Joan possible link and Xenotracker went right to try and head that direction.
Turn I: Magisters sprint up the board, then use their groups orders to power the missile launcher into the backfield. I try to blast template his link team of Sakiel, Sukeul, and Makaul, but fail miserably and have to stop and hide out. Definitely mistake one, I should have sent the shotgun Magisters instead, I just thought I could do better with a circular template.
We also both forgot about Acquisitions 16” deployment zone. I think that would have made a big difference in that first turn.
Three day weekend and I’d recently taken some PTO the week before to have a five day weekend, so I’ve made some progress! Not as much as I’d like of course (never is), but I did get quite a few things done now that I’m thinking it through.
The five day weekend started out perfectly, as I was heading out the door for work, I hopped in the truck and the starter just went ‘click.’ Super… I’d just replaced the battery so it was feeling a bit ominous. I wasn’t entirely wrong, that said, I was a bit fed up, so I went to CarMax and we now have a lovely Ford Escape! I’m actually really pleased with it. We got the Titanium edition and it only has 30,000 miles, so it should be good and reliable for a while. Also it has lots of very fun gadgets and buttons like it can parallel park itself!
Well unfortunately for this mission due to some last minute schedule changes we had a much smaller crew than usual. We started with players for Tkazi the Maya star/enforcer of some sort and Sayid the murderous and cloaked assassin. Part way into the mission PC for Kirk Lazarus arrived as well. We still have a couple players that just couldn’t make it last minute: Kotsya the uberhacker, Shadow the devil dog (he came on later, but we had a lot of trouble getting the online connection working), and Executive Noodles the VP of a major sphere firm and lover of Lo Pan’s Noodle Hut. Now officially Executive Noodles (not his real name, but it’s real close to sticking) hasn’t joined the team, but he knows of their existence from their encounter during the motorcycle race. So I mostly played as XO Noodles, and hopefully I pushed his character in a direction the PC is okay with. If not…it was someone else the whoooooole time! 😀
So when last we joined our…morally ambiguous associates, they had just successfully escaped the motorcycle race where the authorities, including a significant contingent of RIOT GRRLs as well as a moderator assault/policing craft, had broken up the festivities after the multiple homicides.
The team had purchased some equipment, including a heavy surgical enhancement for Sayid which left him completely out of money and in debt to some of the wrong people…and also wounded from the surgical procedure. Poor Ken the space dandy had stormed off after the race when he learned his friend had been killed, and the rest of the team geared up to assault the vault!