Mission VIII: Svalarheima II Scorcher II

When last we left off our dubiously titled ‘heroes’ they were in the midst of a parlay with a group of Tohaa accompanied by a PanO liason, James Donally and scientist Adela Green. Suddenly the Tohaa seem agitated and start moving with more urgency. Tkazi backs towards the exit as a mighty pano knight comes out asking, “what’s the meaning of this?!” The former Knight of the Holy Sepulchre turned Hexas agent, Markus Suparman marched out to interrogate James Donally as to why his comms just cut out. Tkazi, Shadow, and Kirk have noticed now too. All comms seem to be cut out, including the link to Izzi and Executive Noodles. They’re on their own for the moment. In the mean time Tkazi does a close inspection of the security door. In fact it looks a lot more like an airlock or some sort of quarantine door. He relays this information to the Tohaa and they manage to disable the first lock.

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Joan might have snapped.

We join Joan of HVT having just recovered from the med bay after her ill fated encounter with the Tohaa to find yet a new alien threat nearby. This time an invasion of combined army soldiers in a small scouting mission (Recon+). Being the ever faithful (bloodthirsty) Joan of Arc, she was ready to combat the combined army at any time and any place… especially since she brought a Seraph.

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Unfortunately he wasn’t finished in time for the fight because it would have been some good intimidation!

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Mission: Acquisition…

Specifically acquiring all of the OPFOR’s bullets into the Military Order’s faces.

A rough mission for the mighty forces of PanOceania and the Military Orders! We decided to Acquisition as there’s an upcoming local tournament and I hadn’t played it before. My list was an interesting one and in spite of its poor performance (dice and some of my mistakes) I actually really think I like it. Might make some changes and shift a few things around, especially with the order groups, but it seems to have a lot of good tools.

Unfortunately I totally spaced taking photos until about midway through Turn one. Summary: I spaced the Magisters across the board. Order Sgts link went left to try and take high ground. Joan possible link and Xenotracker went right to try and head that direction.

Turn I: Magisters sprint up the board, then use their groups orders to power the missile launcher into the backfield. I try to blast template his link team of Sakiel, Sukeul, and Makaul, but fail miserably and have to stop and hide out. Definitely mistake one, I should have sent the shotgun Magisters instead, I just thought I could do better with a circular template.

We also both forgot about Acquisitions 16” deployment zone. I think that would have made a big difference in that first turn.

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Mission VI: Bakunin – Could it be, we’re after the real plot!?

Well unfortunately for this mission due to some last minute schedule changes we had a much smaller crew than usual. We started with players for Tkazi the Maya star/enforcer of some sort and Sayid the murderous and cloaked assassin. Part way into the mission PC for Kirk Lazarus arrived as well. We still have a couple players that just couldn’t make it last minute: Kotsya the uberhacker, Shadow the devil dog (he came on later, but we had a lot of trouble getting the online connection working), and Executive Noodles the VP of a major sphere firm and lover of Lo Pan’s Noodle Hut. Now officially Executive Noodles (not his real name, but it’s real close to sticking) hasn’t joined the team, but he knows of their existence from their encounter during the motorcycle race. So I mostly played as XO Noodles, and hopefully I pushed his character in a direction the PC is okay with. If not…it was someone else the whoooooole time! 😀

So when last we joined our…morally ambiguous associates, they had just successfully escaped the motorcycle race where the authorities, including a significant contingent of RIOT GRRLs as well as a moderator assault/policing craft, had broken up the festivities after the multiple homicides.

police

The team had purchased some equipment, including a heavy surgical enhancement for Sayid which left him completely out of money and in debt to some of the wrong people…and also wounded from the surgical procedure. Poor Ken the space dandy had stormed off after the race when he learned his friend had been killed, and the rest of the team geared up to assault the vault!

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Mission V – Finishing the Bakunin Street Race

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We pick up with our intrepid and relatively amoral heroes where we left off. In the midst of a speeding motorcycle race! We had a few drops this game and one new addition, so we’ll see what happens next!

[Skip ahead if you read the last mission report]

For current status it’s a bit complicated. Ken our resident motorcycle racer is a bit behind, but still well within range of their deadly adversary Wislaw Pelc. Just rounding the 2/3rds mark of the track they just sped past Tkazi and Sayid. Sayid had managed a brutal shot against Wislaw Pelc’s body guard and old friend (or perhaps old flame?!) of Ken’s, Miyoshi. Her left leg was blown completely off by Sayid’s massive sniper rifle. Unfortunately for him it jammed and two moderators spotted the muzzle flash. Unfortunately for Tkazi he was pelted by some of the poor woman’s remains and became staggered (vommitting… a good bit) from the effect).

Meanwhile at the starting point of the race Kotsya the UberHacker is busily breaking into Wislaw’s quantranic defenses. Kirk Lazarus is preparing to sabotage the racers on approach the only way he knows how… by shouting “Survive!” and stabbing it.

Down the line at the first few corners a very drunk Dr. Pilot Aziz reminds Shadow the silent DogWarrior that “he’s a really great guy. The best man. Seriously this is some good vodka. Try a bit!…”

[And now the adventure begins!]

I’m going to write the events out of order, but that’s more so we can stick to specific chunks of the party for it to make a bit more sense.

Ken handily beats Wislaw Pelc in the face to face, so it is officially Canon that at this point in the action sequence, we smash cut between sequences and Ken is posed iconically atop his motorcycle just baiting Pelc to push it too far.

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Days of our Knights Part II

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A first in a bit, I actually managed to get a game in on the weekend! It was nice to actually get two games in this week, just wish I’d been able to during the Kurage campaign. Which to me felt too short and far too laced with drama. So today we got a game in to play Supplies. A really fun mission and one I would definitely play again.

For deployment I’ve got two Seraphs yet again, my opponent was kind enough to loan me a BUNCH of models because I forgot to bring my box of Nomads that has drones and TAGs, so today I’ve got an O’Yoroi Seraph as well as Songbae Yaokong (posing as a repeater bot) and a Husong Yaokong posing as a forward observer bot. I also realized I haven’t finished painting my machinist and bot so they get to be an Auxilia today. I made sure the snowy auxilia is my palbot.

Deployment was interesting. We had some really good corridors, but nothing very long. So I posted the sniper on the roof with Lt Fusilier. On the ground was the FO fusilier to ‘hopefully’ claim objectives. With a Seraph on each side, plus the Machinist and palbot spread between Seraphs I was reasonably happy. I just dropped the TO FO Sgts next to objectives so they’d be ready.

My opponent was using Aleph for the first time. I think I’ve only played against Aleph once, so this should be fun. Roger Van Zant as the Aleph HVT observed the proceedings.

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That said… I realized I was facing a bucket full of Aleph Myrmidons…without any MSV… this I realized on the bottom of Turn 1 though, so that’ll be later

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2 Seraphs No Orders

After just having played in an Infinity campaign that was waaay too short (only 4 weeks and work was busy, so I only made two reports). I decided it was high time I started doing more battle reports! This time on my own site! So to catch you up, I played a couple of games now with Military Orders. Here’s my two Kurage Reports:

Episode I: A Lesson in How Not to Use Knights

Episode II: Days of Our Knights

So we embark upon a new mission! Powerpack against the ever capable Jon (Wisekensei) and his cadre of filthy Nomads. Here’s a link to his report as he was quicker than me!

Draining Power Packs

Meanwhile back at PanO local HQ:

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Mission IV – Start your engines! On Bakunin!

[Updated 9/4/18 to make the title match the other ones]

Place ya bets folks!

HS

A few days after heading out of the caravansery the team makes their way to the C3 Circular bound for Svalarheima. That isn’t their final destination though and the team makes their way from the circular to the ever flying Bakunin mothership, currently rocketing its way from C3 to C2 and from there to Varuna. The ship flying at 1 G thrust to maintain gravity aboad ship for the duration of the flight.

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As you approach the lower landing docks of Bakunin, the true scale of the ship finally becomes apparent. The circulars are truly massive ships, but it’s shocking to believe something as big as bakunin can still attach. The three drive columns trail massive jets of superhot plasma, behind the two primary domes. As you get closer you can see the small city that lies beneath each dome… Small is a relative term though as some of the skyscrapers in that dome are over 100 floors…then there’s the Megascrapers close to the city center. Just below the domes and covering the drive columns in an Amoeba like blob are the individual environment modules that the various Bakunin sects call home. As you approach Bakunin a message pops up on your ship.

The message is just voice, no image, which is unusual, but the voice says: “FINALLY! You’re here! Oh man, I can’t wait to meet you guys. Unfortunately I am just super duper busy right now [you hear some very unsettling noises in the background], but see my assistant in Vaudeville! She’ll get you all set up! I sure hope you guys do a great job on this. I was just oh so disappointed when I had to airlock the last crew that failed me! Anyhoo! Have fun! See a show! Get some tail! Get A tail! Welcome to Bakunin! Just remember this old adage and you’ll do just fine: “Man is much like something something something you’re mom”

As the players approach they’re hailed by the Bakunin landing system and Doctor-Pilot-Engineer Aziz (the paranoid paramedic) manages to pull off an excellent roll and neatly dock the as yet unnamed ship to Bakunin. As the docking clamps clip in and the umbilicles connect a happy little Lesser AI named Archie pops up in their AR to welcome them to Bakunin! And also remember we have a no weapons policy!

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